No. 184

Azumarill

WaterFairy
0.8 mtall, beside a trainer28.5 kgweight
HP 100Atk 50Def 80Spe 50SpD 80SpA 60420TOTAL
HP100
Atk50
Def80
SpA60
SpD80
Spe50
Abilities
Thick FatHuge Powervia Ability CapsuleSap Sipperhidden
Damage it takes
2×ElectricGrassPoison
½×FireWaterIceFightingBugDark
0×Dragon
Thick Fatmakes it¼×FireIce
Sap Sippermakes it0×Grass
It can have 3 abilities; the one it has decides.
Open in the type chart
Looks of Azumarill

Standard, the usual look.

How to get it

2

Azumarill is not found in the wild. Catch Marill on Route 7 or Route 4, then raise it to level 18 for Azumarill.

  • Where Marill is found
  • Route 7 Route
    • Tall grassLv. 12-15
      Uncommon13.9%
      +2 HP
  • Route 4 Route
    • Tall grassLv. 7-10Arc BadgeHM1 Cut
      Rare10%
      +2 HP
2 places on the map

Trainers that use it

1

Competitive

Usage stats
Usage, last 30 days
Top community setsAll 2 sets

No community set yet. Write the first.

Who moves first

Speed calculator
Slowest at Lv. 100940 IV, 0 EVs, −Speed nature
Neutral at Lv. 10013631 IV, 0 EVs, neutral nature
Fastest at Lv. 10021831 IV, 252 EVs, +Speed nature

Speed at level 100: slowest with 0 IV, 0 EVs and a −Speed nature; fastest with 31 IV, 252 EVs and a +Speed nature.

Compare Azumarill's Speed with another Pokémon

Moves

127
Hardest hittersThe strongest move of each type it learns, weighted to its Sp. Atk 60
  1. WaterSurfSTABTM90
  2. FairyAlluring VoiceSTABTM80
  3. NormalDouble-EdgeLv. 45120
  4. FightingSuperpowerLv. 50120
  5. IceIce BeamTM90
  6. SteelIron TailTM100
  1. 1NormalDefense Curl—
  2. 1NormalHelping Hand—
  3. 1RockRollout30
  4. 1NormalSplash—
  5. 1NormalTackle40
  6. 1NormalTail Whip—
  7. 1WaterWater Gun40
  8. 1WaterWater Sport—
  9. 6WaterBubble Beam65
  10. 7WaterBubble40
  11. 9FairyCharm—
  12. 12NormalSlam80
  13. 15FlyingBounce85
  14. 21WaterAqua Tail90
  15. 25FairyPlay Rough90
  16. 30WaterAqua Ring—
  17. 35WaterRain Dance—
  18. 40WaterHydro Pump110
  19. 45NormalDouble-Edge120
  20. 50FightingSuperpower120