Normal Type
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The Normal type is one of the 18 Pokémon elemental types. Normal-type Pokémon vary a great deal in terms of stats and move pools, with some Pokémon capable of learning very powerful moves like Giga Impact or Hyper Beam. However, Normal-type attacks are not super effective against anything and are resisted by Rock-type, as well as Steel-type Pokémon. Normal-type and Ghost-type moves have no effect on each other, making Normal-type Pokémon useful for blocking Ghost-type attacks, although it also can be used the same way backwards. Normal-type Pokémon are weak only to Fighting-type attacks, making the Normal type one of the two types that have only one weakness, the other being the Electric type.
Battle Properties
Offensive
This table shows the effectiveness of Normal-type moves against other types of Pokémon.
| Effectiveness | Type |
|---|---|
| Super-effective against: (Damage x2) | None |
| Not very effective against: (Damage x1/2) | |
| No effect against: (Damage x0) |
Defensive
This table shows the effectiveness of other types of moves against Normal-type Pokémon.
| Effectiveness | Type |
|---|---|
| Weak to: (Damage x2) | |
| Resists: (Damage x1/2) | None |
| Immune to: (Damage x0) |
Normal-type Pokémon
Here is a list of currently obtainable Pokémon that belong to this type.
Note: For Pokémon available in many places, only the first accessible location with said Pokémon available for encounter shall be shown. Evolved and Final Form Pokémon shall only have their locations listed if their corresponding Base Form Pokémon can only be obtained via breeding. If the Base Form Pokémon can be caught or received as gift, the Evolved and Final Forms shall only have their evolving methods shown.
Pure Normal-type Pokémon
| Pokédex no. | Name | Image | Obtaining Method |
|---|---|---|---|
| 19 | Rattata Kanto Form | Male Female | Catch in Fortulose Manor |
| 20 | Raticate Kanto Form | Male Female | Evolve Rattata at Lv. 20 or above |
| 52 | Meowth Kanto Form | Adopt from Aife's Shelter | |
| 53 | Persian Kanto Form | Evolve Meowth at Lv. 28 or above | |
| 108 | Lickitung | Catch in Roria Safari Zone | |
| 463 | Lickilicky | Evolve Lickitung by levelling up while knowing Rollout Lickitung learns Rollout at Lv. 33 | |
| 440 | Happiny | Breed Chansey or Blissey holding a Luck Incense in Lagoona Day Care | |
| 113 | Chansey | One of the prizes in Golden Poké Ball Arcade, Anthian City - Housing District Evolve Happiny by levelling up during daytime with an Oval Stone held | |
| 242 | Blissey | Evolve Chansey with high happiness | |
| 115 | Kangaskhan | Catch in Roria Safari Zone | |
Mega Kangaskhan | Purchase Kangaskhanite from the BP Shop, Colosseum Marketplace and equip it on Kangaskhan | ||
| 128 | Tauros | Catch on Route 12 | |
| 132 | Ditto | One of the prizes in Golden Poké Ball Arcade, Anthian City - Housing District | |
| 133 | Eevee | Gift Pokémon in Silvent City Requires membership in the official Roblox Pokémon Brick Bronze Group | |
| 137 | Porygon | Catch in Silvent City by clicking the pink mark in the background of Silvent City Pokémon Centre PC Warning: One chance only! Save beforehand and turn off auto save. | |
| 233 | Porygon2 | Evolve Porygon by trading while holding an Up-Grade Buy Up-Grade at the BP Shop, Colosseum Marketplace | |
| 474 | Porygon-Z | Evolve Porygon2 by trading while holding a Dubious Disc Pick up Dubious Disc in the 3rd locker of the PC Room in Anthian Sewer | |
| 446 | Munchlax | Breed Snorlax holding a Full Incense in Lagoona Day Care | |
| 143 | Snorlax | Catch Snorlax by waking it up with a Poké Flute in Aredia City Warning: One chance only! Save beforehand and turn off auto save. Evolve Munchlax with high happiness | |
| 161 | Sentret | Catch on Route 1 during daytime | |
| 162 | Furret | Evolve Sentret at Lv. 15 or above | |
| 190 | Aipom | Male Female | Catch on Rosecove Beach by using Headbutt on palm trees |
| 424 | Ambipom | Male Female | Evolve Aipom after learning Double Hit Aipom learns Double Hit at Lv. 32 |
| 201 | Dunsparce | Catch at Old Aredia | |
| 216 | Teddiursa | Catch by slathering honey on the beehive tree of Route 10 | |
| 217 | Ursaring | Male Female | Evolve Teddiursa at Lv. 30 or above |
| 234 | Stantler | Catch on Cragonos Peak | |
| 235 | Smeargle | Purchase from the Looao Shop | |
| 241 | Miltank | Catch on Route 12 | |
| 263 | Zigzagoon | Catch on Route 1 | |
| 264 | Linoone | Evolve Zigzagoon at Lv. 20 or above | |
| 287 | Slakoth | Breed Vigoroth or Slaking in Lagoona Day Care | |
| 288 | Vigoroth | Catch in Cosmeos Valley Evolve Slakoth at Lv. 18 or above | |
| 289 | Slaking | Evolve Vigoroth at Lv. 36 or above | |
| 293 | Whismur | Breed Loudred or Exploud in Lagoona Day Care | |
| 294 | Loudred | Catch on Route 14 Evolve Whismur at Lv. 20 or above | |
| 295 | Exploud | Evolve Loudred at Lv. 40 or above | |
| 300 | Skitty | Catch on Route 7 | |
| 301 | Delcatty | Evolve Skitty by using a Moon Stone | |
| 327 | Spinda | Catch in Roria Safari Zone | |
| 335 | Zangoose | Hatch the White Egg given by a lady in Lagoona Day Care | |
| 352 | Kecleon | Catch in Roria Safari Zone | |
| 399 | Bidoof | Catch on Route 7 | |
| 427 | Buneary | Catch on Route 8 | |
| 428 | Lopunny | Evolve Buneary with high happiness | |
| 431 | Glameow | Adopt from Aife's Shelter | |
| 432 | Purugly | Evolve Glameow at Lv. 38 or above | |
| 486 | Regigigas | Catch as a Roaming Pokémon after encountering in Titans' Throng Warning: Extremely rare! Save after catching it. | |
| 504 | Patrat | Catch on Route 5 | |
| 505 | Watchog | Evolve Patrat at Lv. 20 or above | |
| 506 | Lillipup | Catch on Route 8 | |
| 507 | Herdier | Evolve Lillipup at Lv. 16 or above | |
| 508 | Stoutland | Evolve Herdier at Lv. 32 or above | |
| 531 | Audino | One of the prizes in Golden Poké Ball Arcade, Anthian City - Housing District | |
| 572 | Minccino | Catch in Grove of Dreams during daytime | |
| 573 | Cinccino | Evolve Minccino by using a Shiny Stone | |
| 626 | Bouffalant | Catch on Route 12 | |
| 659 | Bunnelby | Catch on Route 1 | |
| 676 | Furfrou | Catch on Route 16 | |
| 734 | Yungoos | Catch on Lost Islands | |
| 735 | Gumshoos | Evolve Yungoos at Lv. 20 or above during daytime | |
| 819 | Skwovet | Catch in Gale Forest | |
| 820 | Greedent | Evolve Skwovet at Lv. 24 or above | |
| 831 | Wooloo | Catch on Route 12 | |
| 832 | Dubwool | Evolve Wooloo at Lv. 24 or above | |
| 915 | Lechonk | Catch on Route 12 | |
| 916 | Oinkologne | Male Female | Evolve Lechonk at Lv. 18 or above |
| 924 | Tandemaus | Catch by clicking on certain Mouse holes overnight | |
| 925 | Maushold | Evolve Tandemaus at Lv. 25 or above |
Partly Normal-type Pokémon
| Pokédex no. | Name | Type | Image | Obtaining Method |
|---|---|---|---|---|
| 16 | Pidgey | Catch on Route 1 | ||
| 17 | Pidgeotto | Evolve Pidgey at Lv. 18 or above | ||
| 18 | Pidgeot | Evolve Pidgeotto at Lv. 36 or above | ||
Mega Pidgeot | Purchase Pidgeotite from the Stone Shop, Anthian City - Shopping District and equip it on Pidgeot | |||
| 19 | Rattata Alola Form | Catch on Lost Islands | ||
| 20 | Raticate Alola Form | Evolve Alolan Rattata at Lv. 20 or above overnight | ||
| 21 | Spearow | Catch on Cragonos Cliffs | ||
| 22 | Fearow | Evolve Spearow at Lv. 20 or above | ||
| 174 | Igglybuff | Breed Jigglypuff or Wigglytuff in Lagoona Day Care | ||
| 39 | Jigglypuff | Catch on Route 16 Evolve Igglybuff with high happiness | ||
| 40 | Wigglytuff | Evolve Jigglypuff by using a Moon Stone | ||
| 83 | Farfetch'd | Catch in Roria Safari Zone | ||
| 84 | Doduo | Male Female | Catch on Cragonos Peak | |
| 85 | Dodrio | Male Female | Evolve Doduo at Lv. 31 or above | |
| 163 | Hoothoot | Catch in Gale Forest overnight | ||
| 164 | Noctowl | Evolve Hoothoot at Lv. 20 or above | ||
| 203 | Girafarig | Male Female | Catch on Route 5 | |
| 276 | Taillow | Breed Taillow or Swellow in Lagoona Day Care | ||
| 277 | Swellow | Catch on Route 16 Evolve Taillow at Lv. 22 or above | ||
| 298 | Azurill | Breed Marill or Azumarill holding a Sea Incense in Lagoona Day Care | ||
| 333 | Swablu | Catch on Route 8 | ||
| 396 | Starly | Male Female | Catch on Route 8 | |
| 397 | Staravia | Male Female | Evolve Starly at Lv. 14 or above | |
| 398 | Staraptor | Male Female | Evolve Staravia at Lv. 34 or above | |
| 400 | Bibarel | Male Female | Evolve Bidoof at Lv. 15 or above | |
| 428 | Lopunny Mega Lopunny | Purchase Lopunnite from the Stone Shop, Anthian City - Shopping District and equip it on Lopunny | ||
| 441 | Chatot | Catch in Grove of Dreams | ||
| 519 | Pidove | Catch in Anthian City - Park District | ||
| 531 | Audino Mega Audino | Purchase Audinite from Golden Poké Ball Arcade and equip it on Audino | ||
| 585 | Deerling | Catch in Roria Safari Zone | ||
| 586 | Sawsbuck | Evolve Deerling in respective forms at Lv. 34 or above | ||
| 627 | Rufflet | Catch on Cragonos Peak | ||
| 628 | Braviary | Evolve Rufflet at Lv. 54 or above | ||
| 660 | Diggersby | Evolve Bunnelby at Lv. 20 or above | ||
| 661 | Fletchling | Catch on Route 1 | ||
| 667 | Litleo | Catch on Route 5 | ||
| 668 | Pyroar | Male Female | Evolve Litleo at Lv. 35 or above | |
| 694 | Helioptile | Catch on Route 10 | ||
| 695 | Heliolisk | Evolve Helioptile by using a Sun Stone | ||
| 731 | Pikipek | Catch on Lost Islands | ||
| 732 | Trumbeak | Evolve Pikipek at Lv. 14 or above | ||
| 733 | Toucannon | Evolve Trumbeak at Lv. 28 or above | ||
| 759 | Stufful | Catch in Safari Zone | ||
| 760 | Bewear | Evolve Stufful at Lv. 27 or above | ||
| 780 | Drampa | Catch in Aborille Outpost | ||
| 862 | Obstagoon | Evolve Linoone (Galarian) at Lv. 35 or above overnight | ||
| 876 | Indeedee | Male Female | Catch on Route 13 | |
| 928 | Smoliv | Catch on Route 9 during daytime | ||
| 929 | Doliv | Evolve Smoliv at Lv. 25 or above | ||
| 930 | Arboliva | Evolve Doliv at Lv. 35 or above | ||
| 931 | Squawkabilly | Catch in Cragonos Peak |
Normal-type Moves
| Move | Category | Power | Accuracy | PP (Max PP) | Description |
|---|---|---|---|---|---|
| Acupressure | --- | ---% | 30 (48) | The user applies pressure to stress points, sharply boosting one of its stats. | |
| After You | --- | ---% | 15 (24) | The user helps the target and makes it use its move right after the user. | |
| Assist | --- | ---% | 20 (32) | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Attract | --- | 100% | 15 (24) | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
| Barrage | 15 | 85% | 20 (32) | Round objects are hurled at the target to strike two to five times in a row. | |
| Baton Pass | --- | ---% | 40 (64) | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Belly Drum | --- | ---% | 10 (16) | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |
| Bestow | --- | ---% | 15 (24) | The user passes its held item to the target when the target isn't holding an item. | |
| Bide | Varies | ---% | 10 (16) | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |
| Bind | 15 | 85% | 20 (32) | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
| Block | --- | ---% | 5 (8) | The user blocks the target's way with arms spread wide to prevent escape. | |
| Body Slam | 85 | 100% | 15 (24) | The user drops onto the target with its full body weight. It may leave the target with paralysis. | |
| Boomburst | 140 | 100% | 10 (16) | The user attacks everything around it with the destructive power of a terrible, explosive sound. | |
| Breakneck Blitz | Varies | Varies | ---% | 1 (1) | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| Camouflage | --- | ---% | 20 (32) | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |
| Captivate | --- | 100% | 20 (32) | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |
| Celebrate | --- | ---% | 40 (64) | The Pokémon congratulates you on your special day! Yeah, it does...nothing in battle. | |
| Chip Away | 70 | 100% | 20 (32) | Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | |
| Comet Punch | 18 | 85% | 15 (24) | The target is hit with a flurry of punches that strike two to five times in a row. | |
| Confide | --- | ---% | 20 (32) | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. | |
| Constrict | 10 | 100% | 35 (56) | The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |
| Conversion | --- | ---% | 30 (48) | The user changes its type to become the same type as one of its moves. | |
| Conversion 2 | --- | ---% | 30 (48) | The user changes its type to make itself resistant to the type of the attack the opponent used last. | |
| Copycat | --- | ---% | 20 (32) | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| Covet | 60 | 100% | 25 (40) | The user endearingly approaches the target, then steals the target's held item. | |
| Crush Claw | 75 | 95% | 10 (16) | The user slashes the target with hard and sharp claws. It may also lower the target's Defense. | |
| Crush Grip | Varies | 100% | 5 (8) | The target is crushed with great force. The attack is more powerful the more HP the target has left. | |
| Cut | 50 | 95% | 30 (48) | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
| Defense Curl | --- | ---% | 40 (64) | The user curls up to conceal weak spots and raise its Defense stat. | |
| Disable | --- | 100% | 20 (32) | For four turns, this move prevents the target from using the move it last used. | |
| Dizzy Punch | 70 | 100% | 10 (16) | The target is hit with rhythmically launched punches that may also leave it confused. | |
| Double Hit | 35 | 90% | 10 (16) | The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |
| Double Slap | 15 | 85% | 10 (16) | The target is slapped repeatedly, back and forth, two to five times in a row. | |
| Double Team | --- | ---% | 15 (24) | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| Double-Edge | 120 | 100% | 15 (24) | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
| Echoed Voice | 40 | 100% | 15 (24) | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
| Egg Bomb | 100 | 75% | 10 (16) | A large egg is hurled at the target with maximum force to inflict damage. | |
| Encore | --- | 100% | 5 (8) | The user compels the target to keep using only the move it last used for three turns. | |
| Endeavor | Varies | 100% | 5 (8) | An attack move that cuts down the target's HP to equal the user's HP. | |
| Endure | --- | 100% | 10 (16) | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
| Entrainment | --- | 100% | 15 (24) | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |
| Explosion | 250 | 100% | 5 (8) | The user explodes to inflict damage on those around it. The user faints upon using this move. | |
| Extreme Evoboost | --- | ---% | 1 (1) | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | |
| Extreme Speed | 80 | 100% | 5 (8) | The user charges the target at blinding speed. This attack always goes before any other move. Priority +2 | |
| Facade | 70 | 100% | 20 (32) | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
| Fake Out | 40 | 100% | 10 (16) | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. Priority +3 | |
| False Swipe | 40 | 100% | 40 (64) | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| Feint | 30 | 100% | 10 (16) | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |
| Flail | Varies | 100% | 15 (24) | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Flash | --- | 100% | 20 (32) | The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves. | |
| Focus Energy | --- | ---% | 30 (48) | The user takes a deep breath and focuses so that critical hits land more easily. | |
| Follow Me | --- | ---% | 20 (32) | The user draws attention to itself, making all targets take aim only at the user. | |
| Foresight | --- | ---% | 40 (64) | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| Frustration | Varies | 100% | 20 (32) | A full-power attack that grows more powerful the less the user likes its Trainer. | |
| Fury Attack | 15 | 85% | 20 (32) | The target is jabbed repeatedly with a horn or beak two to five times in a row. | |
| Fury Swipes | 18 | 80% | 15 (24) | The target is raked with sharp claws or scythes for two to five times in quick succession. | |
| Giga Impact | 150 | 90% | 5 (8) | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
| Glare | --- | 100% | 30 (48) | The user intimidates the target with the pattern on its belly to cause paralysis. | |
| Growl | --- | 100% | 40 (64) | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| Growth | --- | ---% | 20 (32) | The user's body grows all at once, raising the Atk and Sp. Atk stats. | |
| Guillotine | --- | Varies | 5 (8) | A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. | |
| Happy Hour | --- | ---% | 30 (48) | Using Happy Hour doubles the amount of prize money received after battle. | |
| Harden | --- | ---% | 30 (48) | The user stiffens all the muscles in its body to raise its Defense stat. | |
| Head Charge | 120 | 100% | 15 (24) | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. | |
| Headbutt | 70 | 100% | 15 (24) | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| Heal Bell | --- | ---% | 5 (8) | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Helping Hand | --- | ---% | 20 (32) | The user assists an ally by boosting the power of its attack. | |
| Hidden Power | 60 | 100% | 15 (24) | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
| Hold Back | 40 | 100% | 40 (64) | The user holds back when it attacks and the target is left with at least 1 HP. | |
| Hold Hands | --- | ---% | 40 (64) | The user and an ally hold hands. This makes them very happy. | |
| Horn Attack | 65 | 100% | 25 (40) | The target is jabbed with a sharply pointed horn to inflict damage. | |
| Horn Drill | --- | Varies | 5 (8) | The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. | |
| Howl | --- | ---% | 40 (64) | The user howls loudly to raise its spirit, boosting its Attack stat. | |
| Hyper Beam | 150 | 90% | 5 (8) | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
| Hyper Fang | 80 | 90% | 15 (24) | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. | |
| Hyper Voice | 90 | 100% | 10 (16) | The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Judgment | 100 | 100% | 10 (16) | The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding. | |
| Laser Focus | --- | ---% | 30 (48) | The user concentrates intensely. The attack on the next turn always results in a critical hit. | |
| Last Resort | 140 | 100% | 5 (8) | This move can be used only after the user has used all the other moves it knows in the battle. | |
| Leer | --- | 100% | 30 (48) | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| Lock-on | --- | ---% | 5 (8) | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |
| Lovely Kiss | --- | 75% | 10 (16) | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | |
| Lucky Chant | --- | ---% | 30 (48) | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |
| Me First | --- | ---% | 20 (32) | The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | |
| Mean Look | --- | ---% | 5 (8) | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |
| Mega Kick | 120 | 75% | 5 (8) | The target is attacked by a kick launched with muscle-packed power. | |
| Mega Punch | 80 | 85% | 20 (32) | The target is slugged by a punch thrown with muscle-packed power. | |
| Metronome | --- | ---% | 10 (16) | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
| Milk Drink | --- | ---% | 10 (16) | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | |
| Mimic | --- | ---% | 10 (16) | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |
| Mind Reader | --- | ---% | 5 (8) | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |
| Minimize | --- | ---% | 10 (16) | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |
| Morning Sun | --- | ---% | 5 (8) | The user restores its own HP. The amount of HP regained varies with the weather. | |
| Multi-Attack | 90 | 100% | 10 (16) | Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. | |
| Natural Gift | Varies | 100% | 15 (24) | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Nature Power | --- | ---% | 20 (32) | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Noble Roar | --- | ---% | 30 (48) | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |
| Odor Sleuth | --- | ---% | 40 (64) | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| Pain Split | --- | ---% | 20 (32) | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
| Pay Day | 40 | 100 | 20 (32) | Numerous coins are hurled at the target to inflict damage. Money is earned after battle. | |
| Perish Song | --- | ---% | 5 (8) | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |
| Play Nice | --- | ---% | 20 (32) | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |
| Pound | 40 | 100% | 35 (56) | The target is physically pounded with a long tail or a foreleg, etc. | |
| Present | Varies | 90% | 15 (24) | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | |
| Protect | --- | ---% | 10 (16) | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Priority +4 | |
| Psych Up | --- | ---% | 10 (16) | The user hypnotizes itself into copying any stat change made by the target. | |
| Pulverizing Pancake | 210 | ---% | 1 (1) | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | |
| Quick Attack | 40 | 100% | 30 (48) | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. Priority +1 | |
| Rage | 20 | 100% | 20 (32) | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |
| Rapid Spin | 20 | 100% | 40 (64) | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |
| Razor Wind | 80 | 100% | 10 (16) | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |
| Recover | --- | ---% | 10 (16) | Restoring its own cells, the user restores its own HP by half of its max HP. | |
| Recycle | --- | ---% | 10 (16) | The user recycles a held item that has been used in battle so it can be used again. | |
| Reflect Type | --- | ---% | 15 (24) | The user reflects the target's type, making it the same type as the target. | |
| Refresh | --- | ---% | 20 (32) | The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Relic Song | 75 | 100% | 10 (16) | The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. | |
| Retaliate | 70 | 100% | 5 (8) | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
| Return | Varies | 100% | 20 (32) | A full-power attack that grows more powerful the more the user likes its Trainer. | |
| Relevation Dance | 90 | 100% | 15 (24) | The user attacks the target by dancing very hard. The user's type determines the type of this move. | |
| Roar | --- | ---% | 20 (32) | The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |
| Rock Climb | 90 | 85% | 20 (32) | The user attacks the target by smashing into it with incredible force. It may also confuse the target. | |
| Round | 60 | 100% | 15 (24) | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
| Safeguard | --- | ---% | 25 (40) | The user creates a protective field that prevents status conditions for five turns. | |
| Scary Face | --- | 100% | 10 (16) | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Scratch | 40 | 100% | 35 (56) | Hard, pointed, sharp claws rake the target to inflict damage. | |
| Screech | --- | 85% | 40 (64) | An earsplitting screech harshly lowers the target’s Defense stat. | |
| Secret Power | 70 | 100% | 20 (32) | The additional effects of this attack depend upon where it was used. | |
| Self-Destruct | 200 | 100% | 5 (8) | The user attacks everything around it by causing an explosion. The user faints upon using this move. | |
| Sharpen | --- | ---% | 30 (48) | The user makes its edges more jagged, which raises its Attack stat. | |
| Shell Smash | --- | ---% | 15 (24) | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |
| Simple Beam | --- | 100% | 15 (24) | The user’s mysterious psychic wave changes the target’s Ability to Simple. | |
| Sing | --- | 55% | 15 (24) | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |
| Sketch | --- | ---% | 1 (1) | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | |
| Skull Bash | 130 | 100% | 10 (16) | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |
| Slack Off | --- | ---% | 10 (16) | The user slacks off, restoring its own HP by up to half of its max HP. | |
| Slam | 80 | 75% | 20 (32) | The target is slammed with a long tail, vines, or the like to inflict damage. | |
| Slash | 70 | 100% | 20 (32) | The target is attacked with a slash of claws or blades. Critical hits land more easily. | |
| Sleep Talk | --- | ---% | 10 (16) | While it is asleep, the user randomly uses one of the moves it knows. | |
| Smelling Salts | 70 | 100% | 10 (16) | This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however. | |
| Smokescreen | --- | 100% | 20 (32) | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. | |
| Snore | 50 | 100% | 15 (24) | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Soft-Boiled | --- | ---% | 10 (16) | The user restores its own HP by up to half of its max HP. | |
| Sonic Boom | --- | 90% | 20 (32) | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |
| Spike Cannon | 20 | 100% | 15 (24) | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |
| Spit Up | --- | 100% | 10 (16) | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | |
| Splash | --- | ---% | 40 (64) | The user just flops and splashes around to no effect at all... | |
| Spotlight | --- | ---% | 15 (24) | The user shines a spotlight on the target so that only the target will be attacked during the turn. | |
| Stockpile | --- | ---% | 20 (32) | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |
| Stomp | 65 | 100% | 20 (32) | The target is stomped with a big foot. This may also make the target flinch. | |
| Strength | 80 | 100% | 15 (24) | The target is slugged with a punch thrown at maximum power. | |
| Struggle | 50 | 100% | --- | This attack is used in desperation only if the user has no PP. It also damages the user a little. | |
| Substitute | --- | ---% | 10 (16) | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |
| Super Fang | --- | 90% | 10 (16) | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | |
| Supersonic | --- | 55% | 20 (32) | The user generates odd sound waves from its body that confuse the target. | |
| Swagger | --- | 85% | 10 (16) | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |
| Swallow | --- | ---% | 10 (16) | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |
| Sweet Scent | --- | ---% | 20 (32) | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | |
| Swift | 60 | ∞ | 20 (32) | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |
| Swords Dance | --- | ---% | 20 (32) | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |
| Tackle | 40 | 100% | 35 (56) | A physical attack in which the user charges and slams into the target with its whole body. | |
| Tail Slap | 25 | 85% | 10 (16) | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | |
| Tail Whip | --- | 100% | 30 (48) | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
| Take Down | 90 | 85% | 20 (32) | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
| Tearful Look | --- | ---% | 20 (32) | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. | |
| Techno Blast | 120 | 100% | 5 (8) | The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. | |
| Teeter Dance | --- | 100% | 20 (32) | The user performs a wobbly dance that confuses the Pokémon around it. | |
| Thrash | 120 | 100% | 10 (16) | The user rampages and attacks for two to three turns. The user then becomes confused. | |
| Tickle | --- | 100% | 20 (32) | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| Transform | --- | ---% | 10 (16) | The user transforms into a copy of the target right down to having the same move set. | |
| Tri Attack | 80 | 100% | 10 (16) | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | |
| Trump Card | --- | ∞ | 5 (8) | The fewer PP this move has, the greater its power. | |
| Uproar | 90 | 100% | 10 (16) | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |
| Vice Grip | 55 | 100% | 30 (48) | The target is gripped and squeezed from both sides to inflict damage. | |
| Weather Ball | 50 | 100% | 10 (16) | This attack move varies in power and type depending on the weather. | |
| Whirlwind | --- | ---% | 20 (32) | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
| Wish | --- | ---% | 10 (16) | One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. | |
| Work Up | --- | ---% | 30 (48) | The user is roused, and its Attack and Sp. Atk stats increase. | |
| Wrap | 15 | 90% | 20 (32) | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | |
| Wring Out | --- | 100% | 5 (8) | The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | |
| Yawn | --- | ---% | 10 (16) | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |






























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