The Dark type is one of the 18 Pokémon elemental types. It is known as the bane of Psychic-type Pokémon, because Dark-type attacks are super effective towards Psychic-type Pokémon, and Dark-type Pokémon are immune to Psychic-type moves unless exposed to the move Miracle Eye. This is also supported by the fact that the majority of Dark-type Pokémon have a quite high Physical Attack stat, while Psychic-type Pokémon tend to have low Physical Defense stats. Dark-type moves are also super effective towards Ghost-type Pokémon, but Dark-type Pokémon are weak to Fighting-type, Bug-type and the newly added Fairy-type attacks. FrostveilGym Leader Zeek specializes in Dark-type Pokémon.
Battle Properties
Offensive
This table shows the effectiveness of Dark-type moves against other types of Pokémon.
Effectiveness
Type
Super-effective against: (Damage x2)
PsychicGhost
Not very effective against: (Damage x1/2)
DarkFightingFairy
No effect against: (Damage x0)
None
Defensive
This table shows the effectiveness of other types of moves against Dark-type Pokémon.
Effectiveness
Type
Immune to: (Damage x0)
Psychic
Resists: (Damage x1/2)
DarkGhost
Weak to: (Damage x2)
FightingFairyBug
Dark-type Pokémon
Here is a list of currently obtainable Pokémon that belong to this type.
Note: For Pokémon available in many places, only the first accessible location with said Pokémon available for encounter shall be shown. Evolved and Final Form Pokémon shall only have their locations listed if their corresponding Base Form Pokémon can only be obtained via breeding. If the Base Form Pokémon can be caught or received as gift, the Evolved and Final Forms shall only have their evolving methods shown.
If the target has already taken some damage in the same turn, this attack's power is doubled.
Beat Up
Varies
100%
10 (16)
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bite
60
100%
25 (40)
The target is bitten with viciously sharp fangs. It may make the target flinch.
Black Hole Eclipse
Varies
Varies
---
1 (1)
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Crunch
80
100%
15 (24)
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Dark Pulse
80
100%
15 (24)
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Darkest Lariat
85
100%
10 (16)
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Dark Void
---
50%
10 (16)
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Embargo
---
100%
15 (24)
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Fake Tears
---
100%
20 (32)
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Feint Attack
60
---%
20 (32)
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Flatter
---
100%
15 (24)
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Fling
Varies
100%
10 (16)
The user flings its held item at the target to attack. Its power and effects depend on the item.
Foul Play
95
100%
15 (24)
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Hone Claws
---
---%
15 (24)
The user sharpens its claws to boost its Attack stat and accuracy.
Hyperspace Fury
100
---%
5 (8)
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user's Defense.
Knock Off
65
100%
20 (32)
The user slaps down the target's held item, preventing that item from being used in the battle.
Malicious Moonsault
180
---%
1 (1)
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Memento
---
---%
10 (16)
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Nasty Plot
---
---%
20 (32)
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Night Daze
85
95%
10 (16)
The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Night Slash
70
100%
15 (24)
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Parting Shot
---
---%
20 (32)
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Payback
50
100%
10 (16)
If the user moves after the target, this attack's power will be doubled.
Punishment
Varies
100%
5 (8)
This attack's power increases the more the target has powered up with stat changes.
Pursuit
40
100%
20 (32)
An attack move that inflicts double damage if used on a target that is switching out of battle.
Quash
---
100%
15 (24)
The user suppresses the target and makes its move go last.
Snarl
55
95%
15 (24)
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Snatch
---
---%
10 (16)
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Sucker Punch
70
100%
5 (8)
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Switcheroo
---
100%
10 (16)
The user trades held items with the target faster than the eye can follow.
Taunt
---
100%
20 (32)
The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief
60
100%
25 (40)
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Throat Chop
80
100%
15 (24)
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Topsy-Turvy
---
---%
20 (32)
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment
---
100%
15 (24)
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trivia
Dark-type and Ghost-type attacks share their super effectiveness, with both types being strong only against Ghost-type and Psychic-type Pokémon.
The Dark type is also known as the "Evil" type by its original Japanese name.
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