| Name
| Usage
| Cost
| Requirement
|
|---|
| Poke ball
| Catching wild Pokemon.
| $200
|
|
| Great ball
| Catching wild Pokemon. Has higher catch rate than the Poke ball.
| $600
|
|
| Ultra ball
| Catching wild Pokemon. Has higher catch rate than the Great ball.
| $1200
|
|
| Potion
| Restore 20 HP to an injured Pokemon.
| $300
|
|
| Super Potion
| Restore 50 HP to an injured Pokemon.
| $700
|
|
| Hyper Potion
| Restore 200 HP to an injured Pokemon.
| $1200
|
|
| Max Potion
| Restore the max HP of a single Pokemon.
| $2500
|
|
| Full Restore
| Fully restore the HP of a single Pokemon and heal any status condition it has.
| $3000
|
|
| Revive
| Revive fainted Pokemon and restores half of its maximum HP.
| $1500
|
|
| Antidote
| Removes poison effect from a single Pokemon.
| $100
|
|
| Paralyze Heal
| Removes paralysis effect from a single Pokemon.
| $150
|
|
| Awakening
| Removes sleep effect from a single Pokemon.
| $250
|
|
| Burn Heal
| Removes burn effect from a single Pokemon.
| $250
|
|
| Ice Heal
| Removes freeze effect from a single Pokemon.
| $250
|
|
| Full Heal
| Removes all status condition effect from a single Pokemon.
| $600
|
|
| Escape Rope
| Instantly escape a cave or a dungeon.
| $550
|
|
| Repel
| Prevents the encounter of lower level Pokemon for 100 steps.
| $350
|
|
| Super Repel
| Prevents the encounter of lower level Pokemon for 200 steps.
| $500
|
|
| Max Repel
| Prevents the encounter of lower level Pokemon for 250 steps.
| $700
|
|
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