The Electric type is one of the 18 Pokémon elemental types. It is one of the two types that have only 1 weakness — Electric-type Pokémon are only weak to Ground-type moves, while Electric-type attacks have no effect on Ground-type Pokémon. On the other hand, moves that belong to this type are super effective to Water-type and Flying-type Pokémon. From the core series games Pokémon X and Y onwards, Electric-type Pokémon possess an immunity to paralysis.
Normally the Electric type is excluded from the "main types in Pokémon", which only contains Fire, Water and Grass. However, with Pikachu being the mascot of Pokémon and available as the only Starter Pokémon in Pokémon Yellow, Electric is often considered as the fourth main type. Electric-type attacks also share the common trait of being resisted by Dragon-type Pokémon with the moves from the other 3 main types. SilventGym Leader Chad specializes in Electric-type Pokémon.
Battle Properties
Offensive
This table shows the effectiveness of Electric-type moves against other types of Pokémon.
Effectiveness
Type
Super-effective against: (Damage x2)
WaterFlying
Not very effective against: (Damage x1/2)
DragonGrassElectric
No effect against: (Damage x0)
Ground
Defensive
This table shows the effectiveness of other types of moves against Electric-type Pokémon.
Effectiveness
Type
Weak to: (Damage x2)
Ground
Resists: (Damage x1/2)
ElectricFlyingSteel
Immune to: (Damage x0)
None
Electric-type Pokémon
Here is a list of currently obtainable Pokémon that belong to this type.
Note: For Pokémon available in many places, only the first accessible location with said Pokémon available for encounter shall be shown. Evolved and Final Form Pokémon shall only have their locations listed if their corresponding Base Form Pokémon can only be obtained via breeding. If the Base Form Pokémon can be caught or received as gift, the Evolved and Final Forms shall only have their evolving methods shown.
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Bolt Strike
130
85%
5 (8)
The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
Catastropika
210
---%
1 (1)
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Charge
---
---%
20 (32)
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Charge Beam
50
90%
10 (16)
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Discharge
80
100%
15 (24)
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Eerie Impulse
---
100%
15 (24)
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain
---
---%
10 (16)
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep and Electric-type moves become more powerful.
Electrify
---
100%
20 (32)
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electro Ball
Varies
100%
10 (16)
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Electroweb
55
95%
15 (24)
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Fusion Bolt
100
100%
5 (8)
The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
Gigavolt Havoc
Varies
Varies
---%
1 (1)
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Ion Deluge
---
---%
25 (40)
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Magnet Rise
---
---%
10 (16)
The user levitates using electrically generated magnetism for five turns.
Magnetic Flux
---
---%
20 (32)
The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Nuzzle
20
100%
20 (32)
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Parabolic Charge
65
100%
20 (32)
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Shock Wave
60
---%
20 (32)
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Spark
65
100%
20 (32)
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Stoked Sparksurfer
175
---%
1 (1)
After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Thunder
110
70%
10 (16)
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. This move cannot be evaded when raining.
Thunder Fang
65
95%
15 (24)
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Thunder Wave
---
90%
20 (32)
A weak electric charge is launched at the target. It causes paralysis if it hits.
Thunderbolt
90
100%
15 (24)
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Thunder Punch
75
100%
15 (24)
The target is punched with an electrified fist. It may also leave the target with paralysis.
Thunder Shock
40
100%
30 (48)
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Volt Switch
70
100%
20 (32)
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle
120
100%
15 (24)
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
Wild Charge
90
100%
15 (24)
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Zap Cannon
120
50%
5 (8)
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zing Zap
80
100
10 (16)
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
Trivia
In the core series Pokémon games, all Generation 1 Electric-type moves start with the word "Thunder".
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